![]() ![]() Nekarat also has the ability to create a large firey spell on the ground that deals damage to anyone inside of it. Jailer, Knockback and Nightmarish are his main affixes along with a curse that reduces healing effects by 75%. He is found anywhere in the Silver Spire Level 1 of Act IV. The last Keywarden drops the Infernal Machine Plan. ![]() He has the ability to teleport and periodically rain down corpses that explode causing a fair amount of damage while also creating a small area of ice that slows you substantially. The third Keywarden is found anywhere in the Stonefort of Act III. His non-special attack is a spin attack that does damage to all those near him. Sokahr is a very anti-ranged monster as he has Missile Dampening, Mortar and Electrified as base abilities. ![]() The second Keywarden is found anywhere in the Dahlgur Oasis of Act II. Just remember that when Odeg dies he will leave behind a exploding ball of fire that can kill you! His regular attack is a ranged spear throw. Odeg has the Molten and Jailer affixes and a fire attack that shoots three balls of fire. The first Keywarden is found anywhere in the Fields of Misery of Act I.
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